Quad Core CPU

November 23, 2006

Intel just recently released there quad core cpu for the consumer market and it is officially the worlds first quad core cpu. Intel Core 2 Extreme X6700 Quad Core Processor Kentsfield LGA775 2.66GHZ 1066FSB 8MB Retail W/ HSF priced at $1300 ca. Good god thats like my entire computer.

Most people buying this thing are gonna be like “well it’ll prepare me for the future of gaming” which is probably true. But the main problem is that the cpu wont even be completely utilized years from now anyways and by then the cpu will be like $200. So my main point is that it’s completely pointless to buy this thing unless you like seeing 4 cores in your task manager. Unreal 3 is actually suppose to be the first game to completely utilize 2 core cpu’s which is coming out next year.

After reading about some tests on the internet it actually appears that 2 core cpu’s on average run better for gaming and multitasking. Why it seems to run better for multitasking, I do not know. Not to mention that the quad core gets extreamly hot quickly and consumes a ton of power.

Now should we expect 8 cores next, or 9 cores based on the idea of 3×3.


WTF!?

November 21, 2006


Video game on psp, yeah I don’t get it either.


JP Windower Experiments

November 10, 2006

Awhile ago I did alot of research trying to investigate what causes the increasing amounts of lag with more character models on screen for FFXI. Originally I assumed it was the character animations that were causing the lag and putting stress on the cpu. It puts alot of stress on the cpu, but it is not the character animations; it was actually the skins on the character animations that were causing the lag. With a program called Rivatuner I was able to disable all DXT1 to DXT5 textures (all at once, not individually). This did remove the textures on the character models, but also the environment, and made menu text unreadable. This was an advancement, but it was the end of it. I was unable to find a solution to not being able to disable only the character model textures and gave up the project.

Just recently I started using the JP windower because for some reason the NA one stopped working for me. After reading some forums I found out that an older version of the JP windower had a plugin to interact with directx api calls. Bingo, that is exactally what I was looking for. After searching for maybe an hour, I found the right version and spent four hours or so configuring it to work properly on the newest version of ffxi. This was not easy because the version of this windower was completely out of date. Anyways, with this windower I can dynamically change the way the textures are presented and actually completely remove all lag in the game.

Below is a link to a video I filmed demo’ing the JP windower. The video plays funny so you may need to disable video acceleration to fix the gamma if its too dark. The part where it actually is recorded dark is rendering Animated Pixel Points only.

http://files.filefront.com/jpwindowerdemoWMV/;6160856;;/fileinfo.html

If you want to get a version of this windower (no tparty!). You can contact me on aim(Avanarius) for it, aswell as a quick configure. Or you can click the link below to go to the page I got it from. If you use the web link don’t ask me to configure it. It took too long and I don’t remember how to do it.

http://homepage2.nifty.com/n008/FFXi/

This thing is friggen awesome for claiming, stunning, and dynamis. Check it out.


Busted!

November 3, 2006

Post Edited due to link inconsistency.

http://www.wpxi.com/news/10153966/detail.html

Now that.is.funny.ass.shit

Anyways, a real post coming soon. This should hold you off until then.