JP Windower Experiments

Awhile ago I did alot of research trying to investigate what causes the increasing amounts of lag with more character models on screen for FFXI. Originally I assumed it was the character animations that were causing the lag and putting stress on the cpu. It puts alot of stress on the cpu, but it is not the character animations; it was actually the skins on the character animations that were causing the lag. With a program called Rivatuner I was able to disable all DXT1 to DXT5 textures (all at once, not individually). This did remove the textures on the character models, but also the environment, and made menu text unreadable. This was an advancement, but it was the end of it. I was unable to find a solution to not being able to disable only the character model textures and gave up the project.

Just recently I started using the JP windower because for some reason the NA one stopped working for me. After reading some forums I found out that an older version of the JP windower had a plugin to interact with directx api calls. Bingo, that is exactally what I was looking for. After searching for maybe an hour, I found the right version and spent four hours or so configuring it to work properly on the newest version of ffxi. This was not easy because the version of this windower was completely out of date. Anyways, with this windower I can dynamically change the way the textures are presented and actually completely remove all lag in the game.

Below is a link to a video I filmed demo’ing the JP windower. The video plays funny so you may need to disable video acceleration to fix the gamma if its too dark. The part where it actually is recorded dark is rendering Animated Pixel Points only.

http://files.filefront.com/jpwindowerdemoWMV/;6160856;;/fileinfo.html

If you want to get a version of this windower (no tparty!). You can contact me on aim(Avanarius) for it, aswell as a quick configure. Or you can click the link below to go to the page I got it from. If you use the web link don’t ask me to configure it. It took too long and I don’t remember how to do it.

http://homepage2.nifty.com/n008/FFXi/

This thing is friggen awesome for claiming, stunning, and dynamis. Check it out.

5 Responses to “JP Windower Experiments”

  1. chewbar Says:

    if you needed the windower to remove textures, why not use the most recent one instead of going thru getting an older one to work?

  2. avanarius Says:

    They seem to have removed the directx calls in the newer version of the JP windower. Unless it’s just broken for me.

  3. chewbar Says:

    you mean these?
    http://i59.photobucket.com/albums/g287/chewbar/windower/2006_11_16_18_30_51.jpg
    http://i59.photobucket.com/albums/g287/chewbar/windower/2006_11_16_18_15_43.jpg
    http://i59.photobucket.com/albums/g287/chewbar/windower/2006_11_16_18_14_02.jpg
    http://i59.photobucket.com/albums/g287/chewbar/windower/2006_11_16_18_13_51.jpg
    http://i59.photobucket.com/albums/g287/chewbar/windower/2006_11_16_18_13_46.jpg
    http://i59.photobucket.com/albums/g287/chewbar/windower/2006_11_16_18_13_43.jpg

  4. avanarius Says:

    I dont have that version nor can I get the newest version to work like that if thats what it’s suppose to do. Either way, I want that too.

  5. Anonymous Says:

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